


However, I decided to keep the artefact, turning it into an actual paint scheme.

Also, the way the WC1 ships were pre-rendered made it look like there was white paint present, but that was likely just a light source specular. I'm going for a slightly more armoured look, with solid plating (topside at least). I've sort of used the official measurements here (meters to feet, but a bit larger), and I nudged a few of the designs a bit. Placing everything on one sheet helps much when balancing. It is good to be aware of the scale of things, the relations, colours and shapes. I've used the figures in foot here, so 28 meters (blueprint) is actually 8.5 meters (or 28 foot). I'm thinking of these designs as something from a mirror universe, so they are a bit different, and I can have fun coming up with strange alliances (evil birds?). The stats does not make much sense either, but maybe it's because they accidentally replaced feet by meters, making the ships too large, light, and maybe underarmed for the given size.Īnyways, I wanted to draw something. Later it got messy and there's hardly any design continuity. The original pre-rendered ones were more colourful and detailed. I don't think the early realtime 3D did the series any favours *eyes WC3 capital ships*. The ship design in WC is really all over the place. It didn't seem very Wingcommandery, and from what I've heard it was a different game originally.
#WING COMMANDER PRIVATEER TRADING GUIDE PC#
Being a fan of Frontier, I might have liked Privateer too, but by the time I had a PC Privateer II was already old. The blueprints, different cockpits, enemy aces, hit-debris flying off, debriefings, medals, bar, arcade, etc. I'm not sure if I enjoyed playing it as much as I enjoyed the cohesive immersion though. A sticker on my box says it works on the A1200, so it must have been in 1993-94. I have some fond memories playing Wing Commander 1 on the Amiga.
